Designing for Student-Centered Hybrid Learning Environments: A Framework for Programming Languages Course Design
- Autori: Hüseyin Uvet, Tuba Ugras, James Sunney Quaicoe, Abiodun Afolayan Ogunyemi, Merja Bauters, Veselina Jecheva, Angel Toshkov, Dominique Persano Adorno, Daniele Peri, Yasin Ortakci, Kasim Ozacar, Ferhat Atasoy, Slavko Kocijancic, David Rihtaršič, and Špela Cerar
- Anno di pubblicazione: 2022
- Tipologia: Abstract in atti di convegno pubblicato in volume
- OA Link: http://hdl.handle.net/10447/569365
Abstract
Hybrid learning environments are a means of delivering instructional content in that online educational materials and opportunities for interaction were combined with traditional classroom methods. Hybrid learning environments give students the opportunity to work in an environment enriched with digital learning tools, and to support student-based learning approach. Student-based learning approach promotes engagement to make students active learners via various ways such as interactivity, feedback, etc. Researchers identified feedback as an activity for promoting effective online learning and more so creating the environment for teacher-student teaching and learning interaction. Besides, some instructional strategies, like gamification and flipping the classroom, have an important role in supporting active learning. In well-designed gamified environments, students tend to dedicate more meaningful interactions with the learning process, as their efforts are promptly and effectively recognized. Students, in flipped classrooms, are transformed from passive listeners into active learners. In this study, we aim to propose a useful course design framework for undergraduate programming languages in hybrid learning environments.