DIGITAL STORYTELLING AT THE UNIVERSITY
- Authors: Cappuccio, G
- Publication year: 2015
- Type: Contributo in atti di convegno pubblicato in volume
- OA Link: http://hdl.handle.net/10447/169014
Abstract
Authors from a range of backgrounds have suggested telling stories as a means of making sense of experience. In particular, educators are using storytelling to stimulate students critical thinking skills and encourage self-review. There are many ways to work with stories. Although storytelling is not new, the idea of digital storytelling is new. Digital storytelling is as modern expression of the ancient art of storytelling. Digital storytelling has emerged over the last few years as a powerful teaching and learning tool that engages both educators and students. However, until recently, little attention has been paid to a theoretical framework that could be employed to increase the effectiveness of technology as a tool in a education environment. A discussion of the history of digital storytelling and how it is being used educationally is presented in this article. This paper examines how digital storytelling can be used to build important skills. Like traditional storytelling, Digital Storytelling helps to build conceptual skills like understanding a narrative and using inductive reasoning to solve problems, but the creation of digital stories also requires the creator to build technology skills through the use of software and other tools. This study examined students’ professional dispositions including openness to change towards educational technology, degree of willingness to participate in professional development and technology training. Students used the Model of Reflective Learning Through Storytelling created by McDrury & Alterio (2003). The Model of Reflective Learning Through Storytelling emphasizes the social dimensions of storytelling. Beyond the story finding stage McDrury & Alterio (2003) highlight the teller and listener relationship that exists. At the storyteller stage both are seeking for understanding and order. At subsequent stages the process is more interactive with questioning being used at the story expanding stage to refine, clarify and expand. It is at the processing stage that reflective activity takes place with a critical interface between teller and listener shaping individuals understanding of the story. Students participated at tutorial session of 60 hours, during the course of Didactics, in which were encouraged to work through the process of producing their own digital stories. They also presented, published and shared their own stories with other colleagues. Quantitative and qualitative instruments, including a digital story evaluation rubric, integration of technology observation instruments were implemented to examine the extent to which students were engaged in authentic learning tasks using digital storytelling. A total of 154 students, in their first year of Education course of the University of Palermo participated in the study in the academic year 2013/2014.