Skip to main content
Passa alla visualizzazione normale.

SIMONE ARCAGNI

VR Storytelling

Abstract

The monographic section of this issue of Cinergie arises from a need that has becoming increasingly acute in the past few years, namely that of closely examining the modes, practices, strategies, and forms of storytelling used in the various forms and experiences of Virtual Reality (VR) entertainment. The question that we asked ourselves, and thus also the eld of analysis that we wanted to open focuses primarily on two elements: first, on if and how cinematic narration can exist in VR; second, on what paths the development of a form of storytelling not directly tied to cinematic language might take.